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Exotic weapons to use in Destiny 2 Edge of Fate

Guardians, get ready—because Edge of Fate is shaking up the sandbox with some serious Exotic weapon reworks. From forgotten favorites to PvE underdogs, Bungie is breathing new life into some of your favorite tools of destruction. Let’s break down every Exotic change coming to Destiny 2!

Vigilance Wing

Starting us off is Vigilance Wing. That iconic 5-round burst Pulse Rifle now has its Exotic trait, Last Stand, active when you’re running solo in PvE. That’s right—lone wolves, this one’s for you.

Hierarchy of Needs

Next up, Hierarchy of Needs is getting more flexible and team-friendly:

Any hit now charges Guidance Ring.
You only need 3 charges to deploy it.
The Guidance Ring lasts longer—now 20 seconds—and rotates to face you.
You can only have one Guidance Ring active per player.
And here’s the kicker—all bows now spawn missiles when fired through a Guidance Ring. Yes. ALL BOWS.
Plus, a visual bug with the seeker missiles is fixed.

Dead Man’s Tale

Dead Man’s Tale is aiming to feel better in PvE. Cranial Spike now gives:

+3.4% damage vs combatants per stack (max 17%)
+1 round reloaded per stack

Duality

Duality gets a consistency boost with a new secondary activator for On Black Wings. Now, just landing most of your pellets will grant the buff—ramping your single-target damage even faster.

The Navigator

The Navigator just became more than a support tool. If you’ve got Woven Mail, you now deal:

+25% more damage in PvE
+5% more in PvP
Plus, increased ammo generation stats.

Wicked Implement

Wicked Implement becomes Rapid Fire RPM, and with that comes:

One extra hit required to slow/freeze—makes sense with faster shots.
Magazine increased to 20.
Now intrinsically Anti-Overload.

Stasis mains, you’ve got a new go-to.

Heartshadow

Heartshadow gets big improvements to its invisibility and add-clear fantasy:

Increased ammo reserves.
Heavy attack cost lowered from 4 to 3.
And now, defeating enemies during Shot in the Dark makes you invisible again.

Worldline Zero

Worldline Zero is teleporting back into relevance:

Tesseract heavy attack lunges 3m further.
No more chaining two blink attacks.
But if you defeat an enemy with Tesseract? You can blink again—at lower ammo and guard cost.

Devil’s Ruin

Goodbye clunky fire-on-release. Devil’s Ruin is reworked:

Beam now activates on special reload after kills.
Picking up a firesprite enables it.
The beam scorches on hit, ignites on kills.
Magazine size increased to 20.
Now intrinsically Anti-Unstoppable.

Tommy’s Matchbook

Tommy’s Matchbook finally gets some love:

You’ll now see a burning screen effect when self-damaging.
Ignition Trigger appears as a bar and stays active longer—even when you stop firing.
Hip-fire self-damage is now 50% less than ADS.
The Catalyst now grants Cure x1 on final blows instead of just regen.

Winterbite

Winterbite gets rebalanced:

Enhanced melee damage with ammo reduced from +50% to +20%.
But now benefits from melee damage bonuses.
And—like Wicked Implement—now intrinsically Anti-Overload.”

Anti-Champion Additions

And finally, new Anti-Champion roles for Exotics without stat changes:

Anti-Unstoppable:

Queenbreaker
Salvation’s Grip
Dragon’s Breath

Anti-Overload:

Tractor Cannon
DARCI
Two-Tailed Fox

Conditional Finality (depending on its element)

So whether you’re clearing ads in PvE or breaking ankles in the Crucible, these exotic tweaks are bound to change your loadouts in Edge of Fate. Which one are you dusting off first?

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