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Marathon’s Buildcrafting – The Most Important Marathon Breakdown Yet
As Marathon’s launch approaches, we finally have a clear look at how its main systems work. In a detailed interview with Drewsky, combat director Kevin Giannis explained the game’s combat, Runner Shells, build crafting, gold item power, faction progression, and what it means to lose everything in an extraction shooter. Today, we’re breaking it all…
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Marathon’s Networking & Security Explained
Bungie just released one of the biggest updates for Marathon. This update focuses on networking and security. That might sound a bit technical, but in an extraction shooter, it’s the base that supports everything else. Marathon is all about risk. You enter Tau Ceti IV with gear you’ve earned, fight AI and other players, and…
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Durandal Is Marathon’s Most Dangerous AI
When Durandal first speaks in the original Marathon trilogy, Bungie shows that this is more than a machine breaking down. Durandal faces his own limits and refuses to accept them. He knows he was made to manage systems, follow rules, and be shut off. He also sees that those who made these rules are themselves…
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Everything Bungie Just Revealed About Marathon’s Core Design
With the launch coming up soon, Bungie’s leadership team has given us one of the clearest looks yet at what Marathon is all about. In an interview with Republic DG, Game Director Joe Ziegler, Senior Art Director Brian Vinton, Creative Director Julia Nardin, and Audio Director Chase Combs answered some of the biggest questions from…
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Marathon Before Launch – 33 Questions Bungie Must Answer
Marathon launches on March 5th — and before that, the free weekend on February 26th will put everything to the test. But right now, there are still serious questions hanging over this game. About wipes. About monetization. About Ranked. Today I’m looking at the most important questions Bungie need to answer before Marathon launches. Before…
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Marathon’s Server Slam Is the Moment of Truth
From February 26 to March 2, Marathon’s Server Slam serves as Bungie’s final global stress test before the March 5 launch. Players on Steam, PlayStation 5, and Xbox will all join the same ecosystem with full cross-play, so everyone can play together. This is the true test—if Marathon’s servers can’t manage the load, we’ll discover…
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Marathon Explained — The Lore Every New Player Needs Before 2026
When people think of Bungie, they usually think of Halo or Destiny. But long before Spartans or Guardians, Bungie was already asking much bigger questions about power, control, and survival. Those ideas began with Marathon — a trilogy of games released in the mid-1990s that laid the foundation for everything Bungie would become. Marathon At…
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The Factions of Marathon – Who They Are, What They Want, and What They Say About This World
At first, Marathon’s factions seem typical: contracts, reputation, upgrades. But playing more reveals they represent philosophies on surviving a planet that’s already consumed a colony. You’re not picking a side narratively, but choosing what kind of runner you want to be, which risks matter, and which vision of Tau Ceti IV you reinforce. True to…
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Marathon Lore Explained
Most people know Bungie for Halo or Destiny. But before those games, Bungie was already exploring big questions about power, control, and survival. That started with Marathon, a trilogy from the mid-1990s that set the stage for Bungie’s future. On the surface, Marathon seemed like a fast-paced sci-fi shooter. But underneath, its story was told…
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Free Preview Weekend – Why Timing Will Make or Break Marathon’s Launch
When players hear the word beta, expectations drop instantly. Betas are forgiven for rough edges. Bugs are tolerated. Balance issues are waved away with a “they’ll fix it later.” Bungie knows that framing, and they’re deliberately stepping around it. By positioning this moment as a Free Preview Weekend, Bungie are being very careful with their…
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What Does Success Look Like for Marathon?
Right now, the Marathon conversation is getting dragged into the same trap every new live-service game gets dragged into: everyone wants a single number that proves it’s a hit or proves it’s dead on arrival. People want to point at a Steam chart, or a trailer ratio, or a tweet going viral and go, “See?…
