void

This Void Warlock Build Is Deleting Bosses Right Now

There are plenty of Destiny 2 builds that get called “broken.” Most of them are just strong.
This one is different. This Void Warlock build is doing absurd, boss-melting damage using nothing more than grenades. Health bars disappear in chunks, dungeon bosses get deleted, and the entire setup feels like it’s exploiting an interaction Bungie never intended to stack this hard. Even better — it only requires three core components.

First I’m going to look at the components of the build, then explain why you need to use this now.

The Three Components That Make This Build Work

This build lives and dies on a single interaction between an Exotic, an Aspect, and one specific grenade type.

Contraverse Hold (Exotic Warlock Gauntlets)

Contraverse Hold are Exotic Warlock arms that come with the perk Chaotic Exchanger. While charging Void grenades with Chaos Accelerant, you gain damage resistance. More importantly, charged Void grenades refund grenade energy on hit and apply Weaken. This means every fully charged grenade not only hits harder, but actively fuels the next one. You’re not relying on kills — simply hitting a target is enough to keep the loop going.

Chaos Accelerant (Void Aspect)

Chaos Accelerant allows you to overcharge your Void grenades, making them more powerful and more effective. In addition to increasing grenade strength, Chaos Accelerant:

Reduces grenade cooldown
Grants an additional grenade charge

Certain grenades — including Magnetic Grenades — also gain a short-range Void blast when charged. This effect is critical, because it’s the source of the massive damage this build produces.

Magnetic Grenades

Magnetic Grenades attach to targets and explode twice.

On their own, they’re solid. But when combined with Chaos Accelerant, they gain an extra Void detonation that behaves similarly to a Handheld Supernova blast. When this blast connects with large targets or bosses, it appears to hit multiple times.

That interaction is the entire build.

To go with this you can select the weapons and mods you like to use.

Why This Build Is Doing Absurd Damage

The reason this build is doing such outrageous damage comes down to how many separate effects are being triggered by a single charged Magnetic Grenade. When you overcharge a Magnetic Grenade using Chaos Accelerant while wearing Contraverse Hold, the game is not treating that grenade as one clean instance of damage. Instead, it becomes a stack of overlapping explosions, debuffs, and Void blasts all happening at nearly the same moment.

First, the grenade sticks to the target and detonates twice, which is already strong on its own. On top of that, Chaos Accelerant adds a short-range Void blast that behaves very similarly to Handheld Supernova. Against large enemies or bosses, this blast appears to connect multiple times, especially when the enemy’s hitbox is large enough to catch the full radius of the explosion.

At the same time, Contraverse Hold applies Weaken on hit and refunds grenade energy immediately. That Weaken increases all incoming damage, including the grenade’s own follow-up explosions. The refund means that even though this grenade is doing massive burst damage, it effectively has little to no cooldown. All of these effects stack in a way that dramatically amplifies damage far beyond what a single grenade should be capable of.

Grenades as Boss DPS

What makes this build truly stand out is that it flips the normal Destiny 2 damage hierarchy completely on its head. Grenades are not supposed to be your primary source of boss damage. They’re usually supplemental — something you throw between weapon shots or supers. This build turns grenades into the main event.

During damage phases, you’re not emptying heavy ammo or managing weapon rotations. You’re charging grenades and throwing them back-to-back, watching massive chunks of boss health disappear with each detonation. In many cases, the damage per grenade rivals — or outright beats — what some players can do with heavy weapons during the same window.

Because Contraverse Hold refunds grenade energy on hit rather than on kill, this works perfectly against bosses. You don’t need ads, you don’t need orb generation, and you don’t need setup time. As long as you’re landing your grenades, the damage loop sustains itself. In coordinated teams, multiple Warlocks can chain this interaction together, effectively skipping entire damage phases through sheer grenade spam.

Why It Feels Unintended

This build feels unintended because it bypasses several of Destiny 2’s usual balancing limitations at once. High burst damage is typically gated behind long cooldowns, limited ammo, or supers. This build ignores all three. You’re getting super-level burst damage from an ability that can be thrown repeatedly with almost no downtime.

The Chaos Accelerant Void blast was clearly designed as a close-range utility bonus, not a boss-melting damage source. When that blast starts stacking with Magnetic Grenade explosions and Weaken, it produces results that feel more like a bug than a build. The fact that damage scales so aggressively against bosses with large hitboxes only reinforces that impression.

On top of that, Contraverse Hold was originally intended to reward aggressive grenade play in general combat, not to enable infinite boss DPS loops. The interaction works cleanly, but the numbers it produces are wildly out of step with how grenades normally perform. That disconnect is what makes this build feel less like clever optimization and more like something Bungie will eventually have to step in and adjust.

Use It While You Can

Builds like this don’t usually last forever.

Any setup that allows grenades to outperform heavy weapons, refund themselves on hit, and apply a universal damage debuff is living on borrowed time. Whether Bungie adjusts Chaos Accelerant’s Void blast, changes how Magnetic Grenades scale, or limits Contraverse Hold’s energy refund, something here is almost certainly going to change.

For now, though, it works — and it works incredibly well. If you enjoy high-damage Void Warlock builds, or if you just want to experience what it feels like to erase bosses with nothing but grenades, this is absolutely worth trying while it’s still in the game.

Because once Bungie looks at the numbers this build is putting out, there’s no way it survives unchanged forever.

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