speakers-sight

How to get Speaker’s Sight for a Warlock Healer build in Destiny 2

Speaker’s Sight combined with No Hesitation allows us to create a true healer build for the first time in Destiny 2. We can throw down healing turrets that provide restoration for teammates, plus we can heal on demand through the new AR that arrived with the Final Shape. Today I am going to walk through the build in detail, the aspects, fragments, weapons and mods, you too can become the best healer for your Fireteam in Destiny 2.

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How to get Speaker’s Sight

To get Speaker’s Sight there are two ways to get it. First of all, complete The Final Shape campaign on Legendary difficulty then select Speaker’s Sight when you get the option in the Lost City after you’ve fought the Witness. Second, you can rank up with Master Rahool in the Tower, reset his rank, and then you’ll get a focusing option for the new exotic armor.

Why this build is good

This build is all about healing and this is as close as we’ve been able to get to a true healer subclass in Destiny 2. This build is good because we’ll be throwing down healing turrets through our exotic Speaker’s Sight, plus healing our fireteam with our weapons, and we’ll have constant restoration, Hellions, and radiant. If you want to support your team in battle, this is going to be the build for you.

How to put this build together

Let’s look at how to put this together.

Exotic Armor – Speaker’s Sight

This is the basis of the build. It comes with the perk ‘The Lost Voice’. Healing grenades spawn a Restorative Turret. Healing allies occasionally spawns an Orb of Power.

Solar Subclass

Super – Well of Radiance

Well was nerfed in The Final Shape, however, it’s still a good safe haven for teammates if things get tough.

Melee – Incinirator Snap

Snap your fingers to create a fan of burning sparks that explode and scorch targets.

Grenade – Healing

A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Class Ability – Phoenix Dive

Dive to the ground and create a burst of Solar Light that cures nearby allies. The cooldown on Phoenix dive is very good, plus we can pair this with our aspect Hellion to create mortars that scorch enemies.

Aspects

Touch of Flame – Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality. We’re most interested in Healing Grenades, and they have stronger cure and restoration effects.

Hellion – Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched.

Fragments

Ember of Benevolence – Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. We want increased rate of abilities and Benevolence is going to help with this. We’ll be constantly providing restoration through our turrets, plus we’ll be radiant often through our powered melee attacks, meaning fast ability regeneration, and more healing turrets and more powered melees.

Ember of Torches – Powered melee attacks against combatants make you and nearby allies radiant. Radiant increases the damage of all weapons by 25% for eight seconds.

Ember of Solace – Radiant and restoration effects applied to you have increased duration. This increases the length of radiant to 15 seconds.

Ember of Searing – Defeating scorched targets grants melee energy and creates a Firesprite. A flaming well of energy that grants 10% grenade energy. This is good as it means more healing turrets.

Weapons

Primary – Riptide

This is a stasis Fusion rifle, and very good for controlling the battlefield by freezing enemies. You can get this one from Shaxx.

Energy – No Hesitation

No Hestitation is a Legendary Energy Auto Rifle with a Support Frame that means flexible and agile frame capable of healing allies and hurting foes. Harming targets builds a restorative charge. Hip firing at allies while this weapon is charged heals them, with rapid healing increasing weapon damage and bestowing restoration to your allies.

Two great perks for this build include:

  • Physic – Rapidly healing allies grants restoration to you and your allies.
  • Circle of Life – Rapidly healing allies grants this weapon a period of increased damage.

You get this weapon from the Final Shape Campaign.

Heavy – Dragon’s Breath

Burn the World – The fuel counter passively increases the longer you go without firing it, to a maximum of x5. Firing Dragon’s Breath then empties this counter, transferring all fuel to the rocket. Rockets then embed themselves in struck targets causing Scorch damage and periodically ejecting incendiary fuel into pools around the target that inflict Scorch damage to anyone standing in them. The more fuel a rocket is fired with, the longer it lasts before detonating and the more fire it spreads.

High Octane – With this Intrinsic, nearby ignitions instantly refill your Dragon’s Breath with 2 fuel. Plus, when its fuel fully refills, it reloads itself!

You can get this from the Monument to Lost Lights.

Armor mods

  • Harmonic Siphon – Rapid Solar weapon final blows create an Orb of Power.
  • Impact Induction – Causing damage with a powered melee attack reduces your grenade cooldown.
  • Focusing Strike – Grants class ability energy when you cause damage with a powered melee attack.
  • Recuperation – Replenishes health each time you pick up an Orb of Power.
  • Better Already – Your health begins to regenerate immediately after picking up an Orb of Power.
  • Solar Weapon Surge – Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
  • Reaper – Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Powerful Attraction – Automatically collects nearby Orbs of Power when you activate your class ability.
  • Bomber – Reduces grenade cooldown when using your class ability.

Gameplay loop

Our Warlocks have almost constant abilities through Ember of Benevolence. You can throw down turrets, melee for radiant, and use our class ability for Hellions and applying scorch stacks. We can support our fireteam with healing turrets, plus our energy weapon No Hesitation. This is a great healing build, and you’ll go down as the MVP for your fireteam.

Let me know what you think of the build, and share yours in the comments, plus let me know if you have any improvements.


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