With Destiny 2: Renegades right around the corner, Bungie just dropped one of the biggest ability tuning previews we’ve seen in years — and every single class is getting serious upgrades. Hunters are finally reclaiming their endgame edge, Warlocks are turning their Rifts and Supers into powerhouse tools, and Titans are about to become the ultimate team players. In this video, we’re breaking down the three biggest changes coming to each class — the ones that’ll actually shake up your builds and redefine the meta when Renegades launches.
Hunter – Big 3 Changes
First up, the Hunters — and Bungie clearly heard the feedback about their endgame power. Hunters are getting the most ability changes of any class in Renegades, and the headline here is a huge Gunslinger buff. Golden Gun and Blade Barrage are both seeing major PvE damage increases, with Blade Barrage hitting 39% harder and Golden Gun gaining up to 26% extra boss damage. On top of that, Golden Gun now scorches targets by default, meaning every precision shot can feed into ignite loops for massive Solar synergy. Even the throwing knives got love — with up to 50% more red-bar damage and a higher crit multiplier for Lightweight Knife. Combined, these tweaks make Solar Hunters feel deadly again, not just flashy.
Next, the Void Nightstalker is getting a serious overhaul to its Supers. Deadfall now applies the strongest weaken effect in the game at 35%, and it triggers instantly on impact, making it one of the most valuable debuffs for boss phases. Meanwhile, Moebius Quiver is evolving into a true damage Super: every arrow you fire powers up the next, stacking all the way to a massive 227% final shot. With Orpheus Rig extending duration and boosting output even more, Void Hunters now have a real choice between pure debuff support and top-tier DPS.
Finally, Strand Hunters are getting a set of teamplay and mobility buffs that push their fantasy even further. The Widow’s Silk Aspect now lets you grant Grapples to teammates — even if they aren’t using Strand. Grapple Tangles last longer, rise off the ground for easier access, and hitting an enemy with a grapple melee now creates new Tangles on impact. Meanwhile, Silkstrike gains extra durability and faster energy regen, making it both safer and stronger in the chaos of high-end encounters. Hunters have always been the agile assassins of Destiny, but after Renegades, they’ll also be incredible team enablers.
Titan – Big 3 Changes
Titans are entering Renegades with some of the strongest support and utility buffs they’ve had in years. The headline update is to Sentinel Shield, which now turns you into a true frontline fortress. Standing behind your shield will reload your teammates’ weapons every 2.5 seconds and grant them Void Overshield, giving your fireteam near-constant uptime on survivability and ammo. Blocking attacks also extends your Super and charges up your Shield Throw — and when fully charged, it deals huge burst damage, rewarding Titans who protect their allies under fire. It’s the return of the protector fantasy, but this time with real offensive bite.
Next, Fists of Havoc is getting a rhythm-based damage mechanic that makes it more dynamic to use. Every light attack now buffs your next heavy attack, letting skilled players chain quick hits before slamming down for massive payoff. It’s a simple tweak, but it adds a satisfying flow to the Super and makes it more competitive in boss DPS and add-clear scenarios. If you’ve missed the days when Fists of Havoc could dominate a room, this update brings that energy back.
Finally, there are a couple of smaller but meaningful tweaks to round things out. Hammer Throw now scales its damage with range, giving precision-focused Sunbreakers more incentive to line up those skillshots. And on the Strand side, Banner of War has been toned down slightly in PvP — its melee bonus now scales with stacks instead of always being maxed — but in PvE, it remains just as strong. Together, these changes reinforce Titans as adaptable juggernauts: tanky, team-oriented, and capable of big plays when used skillfully.
Warlock – Big 3 Changes
Warlocks are getting a full-on quality-of-life overhaul in Renegades, with huge improvements to survivability, Super effectiveness, and class identity. The biggest change by far is to Rifts. Both Healing Rift and Empowering Rift can now be cast while moving, finally freeing Warlocks from being stationary targets. The Rift radius has been expanded from 3.75 to five meters, and Empowering Rift now boosts melee and grenade recharge rate by 20%. It’s a massive leap in fluidity, letting you stay mobile and tactical — whether you’re locking down a lane in Crucible or clutch-healing your team mid-fight.
The second big pillar is a wave of Super buffs across multiple subclasses. Daybreak gets a 20% PvE damage increase and now scorches enemies by default, while Nova Warp pulls enemies inward and sends out weakening seekers, truly leaning into its space-warping fantasy. Arc Supers also shine brighter, with Stormtrance and Chaos Reach delivering noticeably higher damage, and longer debuff uptime for Jolts. These aren’t just stat tweaks — they’re about making Warlocks feel powerful again in boss DPS phases and crowd-control roles.
And finally, Stasis mains are eating well. Winter’s Wrath, the Shadebinder Super, now hits 210% harder against frozen targets, turning what was once a pure control tool into a legitimate DPS option. Combined with improvements to Frostpulse, Stasis Warlocks can now both lock down enemies and melt them. Altogether, the Warlock kit in Renegades feels like it’s reclaiming what makes the class special — high skill expression, tactical depth, and the ability to turn the tide of a fight with one well-timed ability.
So that’s the breakdown — the biggest changes hitting Hunters, Titans, and Warlocks in Destiny 2: Renegades. It’s clear Bungie isn’t just balancing numbers here — they’re redefining how each class feels to play. Hunters are finally getting the raw power and team utility they’ve been asking for, Titans are becoming the backbone of every fireteam with stronger support tools and burst potential, and Warlocks are stepping back into their role as the game’s most versatile space wizards. And the best part? Bungie’s already teasing even more ability reworks coming with Shadow & Order, so this is just the beginning of a new sandbox era.
If you enjoyed this breakdown or found it helpful, don’t forget to drop a like and subscribe — I’ll be covering the Shadow & Order tuning preview the moment it drops. For now, get ready to dust off your favorite subclass, because Renegades is about to shake things up in a big way.

