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Sunbracers Solar Warlock Build in Destiny 2 Edge of Fate

Sometimes in Destiny 2, you stumble onto a build that doesn’t just feel powerful — it feels unfair, like you’ve found a hidden cheat code Bungie forgot to patch out. That’s exactly what the Sunbracers Solar Warlock is: a relentless cycle of fire, healing, and explosions that turns every encounter into a personal fireworks show. With just one melee kill, you unlock a flood of grenades that set the battlefield ablaze, heal you as you fight, and chain into ignitions that wipe entire rooms. It’s fast, it’s flashy, and it’s one of the most fun ways to completely break the rhythm of the game while making yourself look like a Solar god.

Why this build is good

What makes this Sunbracers Solar Warlock build so good is how seamlessly it creates a loop of power. One melee kill instantly flips the switch from a normal fight to absolute chaos, giving you a few seconds of unlimited, supercharged Solar grenades. Because those grenades last longer and deal more damage with their lingering pools and lava blobs, the battlefield turns into a furnace. Enemies don’t just die — they chain into Ignitions that wipe entire rooms, meaning every activation feels like you’ve dropped a miniature super.

Another reason it excels is self-sustain. You’re never trading power for fragility here — the build keeps you alive as much as it destroys enemies. Grenade kills heal you, Phoenix Dive cures your team, and Orb generation from nearly every action feeds back into more healing and ability uptime. It doesn’t matter if you’re drowning in adds or facing tougher encounters, because the build ensures you’re constantly regaining health and energy just by playing aggressively.

The synergy between abilities, weapons, and mods also makes it so strong. Everything you do fuels the next step: melee leads to grenades, grenades lead to healing and Orbs, Orbs give you back melee and Super energy, and then you’re right back at the start. It’s a self-sustaining engine that never runs out of gas, as long as you keep moving forward and landing kills. That’s what makes it fun too — you’re not waiting around for cooldowns, you’re chaining explosions and healing in one nonstop flow.

And finally, it’s good because it has style and practicality rolled into one. Not many builds let you be both a wave-clearing powerhouse and a support at the same time. You’re putting on a light show of grenades that looks ridiculous and satisfying, while also curing allies and generating Orbs that benefit your whole fireteam. It feels like you’re bending Destiny 2’s rules — like you’re cheating the cooldown system — and that’s what makes it stand out as one of the most enjoyable Solar setups in the game.

Gameplay loop

The loop begins with Heat Rises, and this is where the build really starts to shine. By consuming your grenade at the start, you give yourself the ability to hover mid-air while firing, throwing grenades, and activating melee attacks. This airborne advantage not only keeps you safe from some ground-based threats, but it also plays perfectly into the identity of the Warlock — raining fire down from above like a true Solar god. Heat Rises sets the stage, making your movements fluid and your positioning aggressive without being reckless.

From there, one well-placed melee on a weak target unlocks the real magic: Sunbracers. That single kill flips the switch from regular ability play into a full-on Solar storm. Suddenly, you have unlimited grenades for a brief time, and because your Solar Grenades linger and burn harder with Touch of Flame, every throw becomes a denial zone that melts groups of enemies. The fun really kicks in when you take to the air during this window, blanketing entire rooms in fire while enemies scramble helplessly below.

When the grenade window ends, the loop doesn’t stall. You naturally shift into your weapons, which aren’t just fillers but extensions of the build. With something like Sunshot, you keep the explosions rolling, spreading Scorch and detonations until you can land another melee and kickstart Sunbracers all over again. It feels seamless, because your weapons don’t compete with your abilities — they simply bridge the gap until you’re ready to unleash more grenades.

The beauty of the loop is in how repeatable it is. A few seconds after grenade spam ends, another melee kill reactivates Sunbracers, putting you right back into infinite fire mode. It’s an engine that feeds itself — grenades clear rooms, grenades heal you, Orbs fuel your melee, and melee keeps grenades flowing. Finally, when things get truly overwhelming, you can cap it off with Song of Flame, turning dense enemy packs into ash while boosting your team. The super isn’t just a panic button; it’s a massive extension of the loop, ensuring the momentum never stops.

This rhythm makes the build so satisfying: you’re not waiting around for long cooldowns or relying on one big ability every few minutes. Instead, you’re constantly flowing from one step to the next — gliding above enemies, burning them down, healing yourself, and igniting entire rooms in an endless cycle of Solar chaos. It feels like the game bends around you, letting you stay in control of the pace of every fight.

Next up, let’s check out the build.

Exotic Armor

Sunbracers

These are exotic warlock gauntlets.

Helium Spirals – Increases the duration of Solar Grenades. Solar melee kills grant unlimited Solar Grenade energy for a brief time.

Mobility Enhancement Mod – Increased mobility.

You can get these from Master Rahool in the Tower.

Solar Subclass Setup

Super – Song of Flame, Unleash your inner fire, making your equipped weapons radiant and enhancing your abilities. Melee, Release a supercharged melee attack that launches additional projectiles. Grenade, Create a sentient flame wisp that seeks out targets and detonates in a scorching explosion, then seeks out other nearby targets.

Class ability – Phoenix Dive, Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.

Melee – Incinerator Snap, Snap your fingers to create a fan of burning sparks that explode and scorch targets.

Grenade – Solar Grenade, A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.

Aspects

Heat Rises – You can fire weapons, melee, and throw grenades while gliding. Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed.Final blows while airborne increase the duration of Heat Rises and grant melee energy.

Touch of Flame – Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality. Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.

Fragments

Ember of Ashes – You apply more scorch stacks to targets.
Ember of Char – Your Solar ignitions spread scorch to affected targets.
Ember of Searing – Defeating scorched targets grants melee energy and creates a Firesprite.
Ember of Resolve – Solar grenade final blows cure you.

Weapons

Primary – Mint Retrograde (Rocket Pulse Rifle)

Mint Retrograde is a Legendary Kinetic Pulse Rifle with a Rocket-Assisted Frame meaning the weapon fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.

To get Mint Retrograde you’ll want to run Pinnacle Ops, and you can find Pinnacles Ops via The Portal. Mint Retrograde is part of the rewards pool for Pinnacle Ops, and it’s a random drop throughout the activity, plus once you defeat the final boss.

Energy – Sunshot (Exotic Hand Cannon)

Sunshot is an Exotic Energy Hand Cannon. Let’s check out the gun itself.

Sunburn – This weapon fires explosive rounds and highlights targets that take damage from Sunshot.
Sun Blast – Targets killed with Sunshot explode in Solar energy.
You can get this exotic hand cannon from Xur.

Power – Unwavering Duty (Heavy Machine Gun)

Unwavering Duty is a Legendary Power Machine Gun that deals Solar damage, and you get this one from Trials of Osiris.

Mods

Head
Ashes to Assets – Gain bonus Super energy on grenade kills.
Harmonic Siphon – Rapid Solar weapon final blows create an Orb of Power.
Super Font – Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.

Arms
Fastball – Increases grenade throw distance.
Firepower – Your grenade final blows create Orbs of Power.
Grenade Font – Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.

Chest
Arc resistance – Reduces incoming Arc damage from combatants.
Solar resistance – Reduces incoming Solar damage from combatants.
Void resistance – Reduces incoming Void damage from combatants.

Legs
Invigoration – Reduces melee cooldown each time you pick up an Orb of Power.
Recuperation – Replenishes health each time you pick up an Orb of Power.
Stacks On Stacks – Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class Item
Outreach – Reduces melee cooldown when using your class ability.
Reaper – Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Let me know in the comments what you think.

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