arc-hunter

Gifted Conviction Hunter Arc PVE Build in Destiny 2

This Gifted Conviction Hunter build is going to level up your PVE gameplay with beefed up Arc damage, jolting grenades and loads of damage reduction. You’ll be dishing out huge damage while hardly taking any at all. Today I am going to walk through the build, why it’s good, and put it all together, plus show off some gameplay in Destiny 2.

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Why the build is good

This build is a way to let Hunters take advantage of bolt charge more.

With tempest strike, every jolt kill you get will grant a stack of bolt charge. You can pair this with fragments to grant more while you’re amplified and gain the ability to let ionic traces grant them, too. You will make ionic traces by getting arc weapon kills, jolt kills, and bolt charge kills. This is why running a weapon with voltshot or jolting feedback is crucial to the success of the build.

However, your tempest strike has the ability to apply jolt as well. Since you will be able to spam these all the time because of gambler’s dodge and flow state, you can build up a good amount very quickly.

You can pair that with Gifted Conviction, so when using tempest strike, you will make three jolting grenades alongside the original ability. Every time you apply jolt, you will also gain damage reduction. This is amazing because using your tempest strike also provides additional damage reduction for four seconds. If that wasn’t enough, amplified will now also grant you damage reduction. All this will stack and make you pretty much unkillable while providing you with bolt charge stacks.

Exotic Armor

Gifted Conviction

This is a Hunter Exotic Chest armor with the perk The Gift of Certainty – Activating Ascension or Tempest Strike throws bouncing explosives at nearby targets that jolt and damage them. Jolting nearby targets grants you damage resistance.

You can get these from Master Rahool in the Tower by ranking up and resetting his rank, then exchanging for materials for the exotic armor.

Arc Subclass Setup

Super – Gathering Storm, Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.

Class ability – Gambler’s Dodge, Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.

Melee – Combination Blow, A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Grenade – Pulse Grenade, A grenade that periodically damages targets within its explosion radius.

Aspects

Flow State – Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.

Tempest Strike – While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits. Defeating jolted targets grants a stack of Bolt Charge.

Fragments

Spark of Resistance – While surrounded by combatants, you are more resistant to incoming damage.
Spark of Frequency – Melee hits increase your equipped weapon’s reload speed and stability for a short duration.
Spark of Ions – Defeating a jolted target or defeating a target with Bolt Charge creates an Ionic Trace.
Spark of Discharge – Arc weapon final blows have a chance to create an Ionic Trace. Collecting an Ionic Trace grants you a stack of Bolt Charge.

Weapons

Lost Signal

Lost Signal is a Legendary Kinetic Grenade Launcher with an Area Denial Frame meaning it’s a burst fire Grenade Launcher. Each projectile creates a lingering pool on impact that deals damage over time. The Origin Trait here is Radiolara Transposer. Rapid final blows cause targets to explode into a pool of radiolarian fluid.

Lost Signal is a weapon added into Destiny 2 as part of Episode 1 Echoes, that means you can play activities part of Echoes to get it. This is also available on the season pass.

Trinity Ghoul

Trinity Ghoul is an excellent Arc exotic weapon that’s going to take care of smaller enemies, especially if you have the catalyst. Let’s check out the perks:

  • Split Electron – Fires an arrow that splits when released. Aiming down sights and fully drawing the bow both decrease the spread.
  • Lightning Rod – Precision kills grant the next shot chain-lightning capabilities.

To get Trinity Ghoul it’s a random world drop exotic, so finding them out there in the wild, grinding nightfalls and making sure you check Xur each Friday to see if he’s selling it or not. Beware, you do need access to the Forsaken expansion to pick up this weapon.

Terminus Horizon

Terminus Horizon is a Legendary Power Machine Gun with a High-Impact Frame meaning it’s slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.

If you don’t have Terminus Horizon then something with either Voltshot or Jolting Feedback would be good here, either an Arc machine gun, rocket launcher or sword would be a good replacement.

Mods

Head
Dynamo – Reduces Super cooldown when using your class ability near targets.
Harmonic Siphon – Spawns an Orb of Power upon scoring 2 Kills within seconds of each with a Weapon matching your Super Element. Kills within 1 second of an activation do not count.
Hands On – Gain bonus Super energy on melee kills.

Arms
Heavy Handed – Powered melee creates orbs of power

Chest
Arc Resistance – Reduces incoming Arc damage from combatants.
Solar Resistance – Reduces incoming Solar damage from combatants.
Void Resistance – Reduces incoming Void damage from combatants.

Legs
Innervation – Reduces grenade cooldown each time you pick up an Orb of Power.
Recuperation – Replenishes health each time you pick up an Orb of Power.
Absolution – Reduces all ability cooldowns each time you pick up an Orb of Power.

Class
Distribution – Reduces all ability cooldowns when using your class ability near targets.
Utility Kickstart – Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.

Let me know what you think in the comments.

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