The 16 Best Weapons for Free-To-Play Players in Destiny 2 (March 2024)

Destiny 2 has a lot of weapons, but you don’t have to spend money to get some of the best weapons in the game. This guide today is for my free-to-play players, and I’ll going to run through 15 of the best weapons to get for free, plus how to get them in Destiny 2.

Without further delay, let’s check out the weapons.

Heliocentric QSc (Sidearm)

Heliocentric QSC is a Legendary Energy Sidearm with a Lightweight Frame meaning superb handling. Move faster with this weapon equipped. The Origin Trait for this one is Nadir Focus which means sustained fire increases accuracy and range. Increases lunge distance for Swords, and projectile velocity for launchers.

How to get: World drop, Lost Sectors

Zouli’s Bane (Hand Cannon)

Zaouli’s Bane is a Legendary Energy Hand Cannon with an Adaptive Frame meaning it has a well-rounded grip, reliable and sturdy. All King’s Fall weapons come with the perk Runneth Over, where reloading near allies overflows the magazine.

How to get: King’s Fall Raid

Graviton Lance (Pulse Rifle)

This is an Exotic Energy Pulse Rifle that is great for void builds.

  • Black Hole – Second shot of a burst rips a hole through space-time, doing high damage and recoil with no falloff.
  • Cosmology – Kills with this weapon cause enemy targets to detonate and spawn Void projectiles that track targets.

How to get: Xur

Ogma PR6 (Pulse Rifle)

Ogma PR6 is a Legendary Energy Pulse Rifle with a Lightweight Frame meaning it has Superb handling. This one comes with Omolon Fluid Dynamics where this weapon has increased reload speed and stability for the top half of the magazine.

How to get: Gunsmith, Legendary engrams

Funnelweb (Submachine Gun)

Funnelweb is a Legendary Energy Submachine Gun with a Lightweight Frame meaning it has superb handling. Move faster with this weapon equipped. This one comes with the Veist Stinger origin trait on the weapon which allows it to reload when you are damaging an enemy.

How to get: Gunsmith, Legendary engrams

Ammit AR2 (Auto Rifle)

Ammit-AR2 is a Legendary Energy Auto Rifle with a Precision Frame meaning this weapon’s recoil pattern is more predictably vertical. Last season was the Season of Solar Weapons and Builds, however, this season we had delivered probably the best Solar Auto Rifle in the game with the Ammit-AR2. It can roll with the best Solar perk in the game right now, Incandescent, so this one is going to be great for Solar builds.

How to get: Gunsmith, Legendary engrams

Taipan 4FR (Linear Fusion Rifle)

Taipan-4FR is a Legendary Power Linear Fusion Rifle with a Precision Frame meaning the weapon fires a long-range precision energy bolt. This weapon’s recoil pattern is more predictably vertical. This one also comes with the Origin Trait Veist Stinger. Damaging an enemy with this weapon has a small chance to reload the magazine and increase movement speed while aiming down sights.

How to get: Gunsmith, Legendary engrams

Ros Arago VI (Auto Rifle)

Ros Arago IV is a Legendary Energy Auto Rifle with an Adaptive Frame meaning it’s a well-rounded grip, reliable and sturdy. The Origin Trait is called Wild Card. Final blows with this weapon have a chance to create experimental submunitions at the target’s location.

How to get: World drop, Lost Sectors

Cantata-57 (Hand Cannon)

Cantata-57 is a Legendary Energy Hand Cannon with an Adaptive Frame meaning it has a well-rounded grip, reliable and sturdy.

How to get: Gunsmith, Legendary engrams

Palmyra-B (Rocket Launcher)

Palmyra-B is a Legendary Stasis Power Rocket Launcher with a Precision Frame meaning this weapon fires a small auto-tracking missile. Missiles lock onto targets when aimed. This is a Hakke Weapon, so the basic origin trait is Hakke Breach Armaments. This weapon deals increased damage against vehicles, turrets, barricades, and stasis crystals. Palmyra-B is a very decent power weapon, given the perks it can roll with, especially considering it’s a world pool weapon. Normally something this powerful might be reserved for the seasonal weapons or raid weapons, but this thing is potent.

How to get: Gunsmith, Legendary engrams

Arbalest (Linear Fusion Rifle)

Arbalest is an Exotic Kinetic Linear Fusion Rifle.

Compounding Force – Fires slugs that cause massive damage to elemental shields of enemy combatants.

Disruption Break – Breaking an enemy’s shield with this weapon makes them more vulnerable to Kinetic damage for a brief period.

This weapon is a handheld railgun that is especially damning against any unit with a shield, be it a Centurion, Captain, Minotaur, Wizard, Knight, Taken… if your target’s got an elemental shield, it can be certain that the Arbalest will deliver a world of hurt to said target.

How to get: Xur

Sunshot (Hand Cannon)

Sunshot is the only 150 rpm hand cannon left in the game, plus it’s an Exotic Energy Hand Cannon. Let’s check out the gun itself.

Sunburn – This weapon fires explosive rounds and highlights targets that take damage from Sunshot.

Sun Blast – Targets killed with Sunshot explode in Solar energy.

How to get: Xur

Abyss Defiant (Auto Rifle)

Abyss Defiant is a Legendary Energy Auto Rifle with a High-Impact Frame meaning it’s slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights. We also have a unique origin trait to Crota’s End weapons called Cursed Thrall, this is where after defeating a target with a melee attack, final blows with this weapon cause targets to explode for a short duration.

How to get: Crota’s End raid, 1st encounter or final boss

Fatebringer (Hand Cannon)

Fatebringer is a Legendary Kinetic Hand Cannon with an Adaptive Frame meaning it has a well-rounded grip, reliable and sturdy.

How to get: Vault of Glass raid, Templar, 3rd encounter or final boss

Prosecutor (Auto Rifle)

Prosecutor is a Legendary Energy Auto Rifle with a Precision Frame meaning this weapon’s recoil pattern is more predictably vertical.

The Origin Trait is Crossing Over where this weapon has increased range and handling for the top half of the magazine, while rounds from the bottom half of the magazine deal increased damage.

How to get: Prophecy Dungeon, 1st encounter

Polaris Lance (Scout Rifle)

This is an Exotic Energy Scout Rifle that deals with solar damage. Looking at the perks we have

The Perfect Fifth – Precision hits return ammo to the mag. Landing 4 precision hits loads a delayed solar explosive round for your nxt shot.

Zen Moment – Causing damage with this weapon increases the stability.

The main perk here is The Perfect Fifth, so ideally when you’re playing with this weapon you want to be getting as many precision hits as you can, as you get the benefit of the explosive round for the 5th shot. Next season we have Anti-Barrier Scouts, so this is going to be very useful for Nightfalls and other endgame PVE content.

How to get: Momument to Lost Lights in the Tower

Let me know in the comments what you think.

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